Beta 9.0 Changelog: Difference between revisions

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The changelog is dated from June 3, 1997 to July 24, 1997 indicating LEGO Island's beta phase lasted roughly 7 weeks. The [[LEGO_Island_Versions#v1.0_.2F_August_Build|first known retail release]] is dated only two weeks later (on August 8, 1997).
The changelog is dated from June 3, 1997 to July 24, 1997 indicating LEGO Island's beta phase lasted roughly 7 weeks. The [[LEGO_Island_Versions#v1.0_.2F_August_Build|first known retail release]] is dated only two weeks later (on August 8, 1997).


Despite being in beta, often a stage of software development where the project is "feature locked" and only bugs are addressed, the changelog details some fairly sweeping changes.
Despite being in beta, often a stage of software development where the project is "feature locked" and only bugs are addressed, the changelog details some fairly sweeping changes. Beta 5.0 introduced the famous [[NOCD.SI]] animation and Beta 4.0 apparently added much of the HUD to the vehicles (fuel gauge, "i" icon, etc.) It seems the game was still changing rapidly despite being only months away from retail release.


The changelogs for the earlier betas contain information on playing/beating the game, as well as preemptive apologies for crashes and known issues, such as the Pepper mission seeming "a bit too hard to win". The first build's changelog also instructs players to uninstall previous versions of LEGO Island and manually delete registry keys, indicating at least some of the testers receiving the early betas also received even earlier pre-beta/alpha versions of the game.
The changelogs for the earlier betas contain information on playing/beating the game, as well as preemptive apologies for crashes and known issues, such as the Pepper mission seeming "a bit too hard to win". The first build's changelog also instructs players to uninstall previous versions of LEGO Island and manually delete registry keys, indicating at least some of the testers receiving the early betas also received even earlier pre-beta/alpha versions of the game.
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** relative animations on bikes and motorcycles need to be Q.A.'d
** relative animations on bikes and motorcycles need to be Q.A.'d
** transition to act 3 (breaking up  1 to 3 animations for replayability)
** transition to act 3 (breaking up  1 to 3 animations for replayability)
fix hospital mission animations to conform with 'presidence tree'
** fix hospital mission animations to conform with 'presidence tree'