Mindscape: Difference between revisions
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In 1990, Mindscape was acquired by {{Wikipedia|Novato, California}}-based company The Software Toolworks, best known for edutainment games like ''Chessmaster'' and ''Mavis Beacon Teaches Typing''. The "Mindscape" brand and their license to develop for Nintendo consoles was absorbed by Toolworks, allowing them to develop further lucrative titles such as ''Mario Is Missing!'' | In 1990, Mindscape was acquired by {{Wikipedia|Novato, California}}-based company The Software Toolworks, best known for edutainment games like ''Chessmaster'' and ''Mavis Beacon Teaches Typing''. The "Mindscape" brand and their license to develop for Nintendo consoles was absorbed by Toolworks, allowing them to develop further lucrative titles such as ''Mario Is Missing!'' | ||
In 1994, Toolworks was acquired by British conglomerate {{Wikipedia|Pearson plc}}, who renamed the entirety of Toolworks to "Mindscape". During | In 1994, Toolworks was acquired by British conglomerate {{Wikipedia|Pearson plc}}, who renamed the entirety of Toolworks to "Mindscape". During their time under Pearson, Mindscape developed ''[[LEGO Island]]'', however they also operated at a significant loss, reportedly losing £46 million in 1996 alone.<ref>https://www.nytimes.com/1996/05/04/business/international-briefs-pearson-says-mindscape-will-have-loss-in-1996.html</ref> | ||
Pearson was eager to sell Mindscape, and took advantage of the eventual success and profitability of ''[[LEGO Island]]'' to sell Mindscape to {{Wikipedia|The Learning Company}} (who also acquired fellow Novato-based developer {{Wikipedia|Broderbund}}, best known for the ''{{Wikipedia|Myst}}'' and ''{{Wikipedia|Carmen Sandiego}}'' series | Pearson was eager to sell Mindscape, and took advantage of the eventual success and profitability of ''[[LEGO Island]]'' to sell Mindscape to {{Wikipedia|The Learning Company}} (who around the same time also acquired fellow Novato-based developer {{Wikipedia|Broderbund}}, best known for the ''{{Wikipedia|Myst}}'' and ''{{Wikipedia|Carmen Sandiego}}'' series). | ||
Shortly afterwards, The Learning Company itself was acquired by {{Wikipedia|Mattel}}, | Shortly afterwards, The Learning Company itself was acquired by {{Wikipedia|Mattel}} and folded into their {{Wikipedia|Mattel Interactive}} division. Mattel, similar to [[LEGO|the LEGO Group]], was a major traditional toy manufacturer feeling threatened by the rapidly emerging video game market, and had begun investing heavily into the development of digital technology. However, the acquisition proved to be a disaster for Mattel, with many news outlets calling it one of the worst mergers of all time.<ref>https://www.telegraph.co.uk/finance/4467013/Mattel-sale-ends-3.6bn-fiasco.html</ref><ref>https://www.cnbc.com/2009/12/29/Top-10-Best-(and-Worst)-Mergers-of-All-Time.html</ref> Mattel eventually sold off their entire Mattel Interactive division at a loss to private equity firm {{Wikipedia|The Gores Group}}. | ||
The Gores Group rapidly liquidated the intellectual property acquired from Mattel Interactive, selling | The Gores Group rapidly liquidated the intellectual property acquired from Mattel Interactive, selling the "entertainment" titles to {{Wikipedia|Ubisoft}}, and the "productivity" and "educational" titles to {{Wikipedia|Riverdeep}} (now {{Wikipedia|Houghton Mifflin Harcourt}}). | ||
Subseqently, former French The Learning Company | Subseqently, former French executive for The Learning Company Jean-Pierre Nordman purchased TLC's international assets from Gores and repurposed the Mindscape brand for a new game development and publishing company based in {{Wikipedia|Boulogne-Billancourt, France}}. Apart from the name and being in the video game industry, this company bears no similarity to any of the prior "Mindscape" iterations. This Mindscape iteration primarily released forgettable "shovelware" titles for the {{Wikipedia|Nintendo Wii}} and was ultimately dissolved in 2011. Some regional branches of this iteration of Mindscape (such as the [https://www.mindscape.com/ Netherlands] and [https://www.mindscape.com.au/ Australia], until October 2024) continue to operate solely as retail storefronts. | ||
== ''LEGO Island'' == | == ''LEGO Island'' == | ||
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''LEGO Island'' was the first major video game based on the LEGO brand and toy lines, following a successful pitch made by Mindscape to LEGO's Danish executives. | ''LEGO Island'' was the first major video game based on the LEGO brand and toy lines, following a successful pitch made by Mindscape to LEGO's Danish executives. | ||
The game was helmed by [[Wes Jenkins]], then a member of Mindscape/Toolworks' art department who served as creative director; [[Paul Melmed]], | The game was helmed by [[Wes Jenkins]], then a member of Mindscape/Toolworks' art department who served as creative director; [[Paul Melmed]], a child psychologist contracted by Mindscape who served as educational consultant; [[Scott Anderson]], a writer and programmer who served as producer; and [[Dennis Goodrow]], who served as lead programmer. | ||
Despite the team reportedly working well together, relations with upper management were notoriously tumultuous. Management reportedly struggled to understand the then-new concept of 3D game development, while others in the company repeatedly attempted to remove Jenkins and/or Anderson, and take over the project for themselves. | Despite the team reportedly working well together, relations with upper management were notoriously tumultuous. Management reportedly struggled to understand the then-new concept of 3D game development, while others in the company repeatedly attempted to remove Jenkins and/or Anderson, and take over the project for themselves. | ||