Source Code (July 1996): Difference between revisions

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(Created page with "In May 2020, some ''LEGO Island'' source code was leaked alongside Beta 9.0 on 4chan. The source code appears to be from a backup taken in July 1996, a little over a year...")
 
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In May 2020, some ''LEGO Island'' source code was leaked alongside [[Beta 9.0]] on 4chan.
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In May 2020, some ''LEGO Island'' [[Source Code (July 1996)|source code]] was leaked alongside [[Beta 9.0]] on 4chan.


The source code appears to be from a backup taken in July 1996, a little over a year before the final release. It contains several early design and planning documents, a compiled build with a primitive model of the island, and roughly half of the codebase at the time. Sadly, the codebase is too incomplete to make a full build of the game, however some in-house tools can be built (e.g. CONVERT and VIEWER).
The source code appears to be from a backup taken in July 1996, a little over a year before the final release. It contains several early design and planning documents, a compiled build with a primitive model of the island, and roughly half of the codebase at the time. Sadly, the codebase is too incomplete to make a full build of the game, however some in-house tools can be built (e.g. CONVERT and VIEWER).
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== Source Code ==
== Source Code ==


The code, despite being fairly comprehensive, is missing the <code>OMNI</code> folder, i.e. the entire base engine for the game. This probably constituted roughly 50% of the codebase and  
The code, despite being fairly comprehensive, is missing the <code>OMNI</code> folder, i.e. the entire base engine for the game. This probably constituted roughly 50% of the codebase and without it, much of the necessary code for the game is missing.


== MAIN.EXE ==
== MAIN.EXE ==