JUKEBOX.SI: Difference between revisions

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{{Confused|JUKEBOXW.SI}}
[[JUKEBOX.SI]] is an [[Interleaf File]] containing 60 audio tracks of music and radio dialogue. With a few exceptions{{Citation needed}}, all of [[LEGO Island]]'s music is stored in JUKEBOX.SI.
[[JUKEBOX.SI]] is an [[Interleaf File]] containing 60 audio tracks of music and radio dialogue. With a few exceptions{{Citation needed}}, all of [[LEGO Island]]'s music is stored in JUKEBOX.SI.


== Details ==
== Details ==


As an Interleaf file, JUKEBOX.SI is a container for a large number of asset files. Most of these files are background and radio music (including the radio voices) in Microsoft {{Wikipedia|WAV}} audio, however there are also 4 [[FLC]] video files for each of the building rooms (dune buggy, jetski, helicopter, and race car). These FLC files are the small instructional videos played in the screen and are interleaved together as "movies" that are equal length (thus looping together).  
As an Interleaf file, JUKEBOX.SI is a container for a large number of asset files. Most of these files are background and radio music (including the radio voices) in Microsoft {{Wikipedia|WAV}} audio, however there are also 4 [[FLIC]] video files for each of the building rooms (dune buggy, jetski, helicopter, and race car). These FLC files are the small instructional videos played in the screen and are interleaved together as "movies" that are equal length (thus looping together).  


All audio in JUKEBOX.SI (like most of LEGO Island's audio assets) is mono uncompressed PCM. While the majority of tracks are sampled at 11025 Hz/16-bit, a handful are sampled at 22050 Hz/8-bit. These can be distinguished by each track's WAV header (the "fmt " section if you're familiar with WAV headers) left intact in the first [[MxCh|chunk] of their respective streams.
All audio in JUKEBOX.SI (like most of LEGO Island's audio assets) is mono uncompressed PCM. While the majority of tracks are sampled at 11025 Hz/16-bit, a handful are sampled at 22050 Hz/8-bit. These can be distinguished by each track's WAV header (the "fmt " section if you're familiar with WAV headers) left intact in the first [[MxCh|chunk] of their respective streams.

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