Glitches: Difference between revisions

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== Very Minor ==
== Very Minor ==
These glitches have no effect on the player experience and are usually just interesting quirks.
=== Music does not loop indefinitely ===
=== Music does not loop indefinitely ===
{{Main article|Interleaf File}}
{{Main article|Interleaf File}}
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== Minor ==
== Minor ==
These glitches can affect the player experience, but not in a particularly detrimental way or are not common enough to cause problems under normal circumstances.
=== Race glitch ===
=== Race glitch ===
'''Description:''' Races can be glitched by exploiting a bug in the jetski race. Leaving a jetski race just before the race starts appears to set a global variable that the race has started, causing interesting behavior if you then try to enter the racecar race or jetski race again:
'''Description:''' Races can be glitched by exploiting a bug in the jetski race. Leaving a jetski race just before the race starts appears to set a global variable that leads to interesting behavior if you then try to enter the racecar race or jetski race again:
* If you enter the racecar race in this state, you'll be able to move during the opening sequence (the other racers taunting you and the countdown). You're able to drive all the way to the exit door (which is invisible as its checkpoint hasn't been reached yet - it can be triggered by driving into it) but you're prevented from going through it. You can also clip between the racers (similar to [#Clipping past the roadblock]) to start the race early, but the game appears to detect this and jumps the other racers forward giving you no real lead over them in the race.
* If you enter the racecar race in this state, you'll be able to move during the opening sequence (the other racers taunting you and the countdown). You can drive backwards all the way to the exit door (which is invisible as its checkpoint hasn't been reached yet - it can be triggered by driving into it) but you're prevented from going through it. You can also clip between the racers (similar to [[#Clipping past the roadblock|Clipping past the roadblock]]) to start the race early, but the game appears to detect this and jumps the other racers forward giving you no actual lead over them in the race.
* Upon re-entering the jetski race, it will start immediately after the transition (i.e. there will be no countdown where you're unable to move).
* Upon re-entering the jetski race, it will start immediately after the transition (i.e. there will be no countdown where you're unable to move).


'''Steps to recreate:''' In the jetski race, leave the race just before the race actually starts (after the second horn sound). The timing for this is not particularly precise so it's not hard to do. If you've triggered the glitch correctly, you'll hear a boat engine sound very briefly during the transition exiting the race. The game is now in a glitched state and you can enter either the racecar or jetski race to experience either of the above. Entering a race will return the game to normal, the state is not persistent.
'''Steps to recreate:''' In the jetski race, leave the race just before the race actually starts (after the second horn sound). The timing for this is not particularly precise so it's not hard to do. If you've triggered the glitch correctly, you'll hear a boat engine sound very briefly during the transition exiting the race. The game is now in a glitched state and you can enter either the racecar or jetski race to experience either of the above. Entering a race will return the game to normal, the state is not persistent.


'''Inadvertent Usefulness:''' Little, if any. While it ''technically'' saves time allowing you to skip the intros of both races, the setup takes too long to be useful. Also, as mentioned earlier, it can't even be used to gain a lead over opponents in either race. There may be a setup where this glitch could help save a few seconds somewhere, but it hasn't been found and doesn't seem likely.
'''Inadvertent Usefulness:''' Little, if any. While it ''technically'' shortens race time allowing you to skip the intros of both races, the setup takes too long to be useful in a speedrun. Also, as mentioned earlier, it can't even be used to gain a lead over opponents in either race. There may be a setup where this glitch could help save a few seconds somewhere, but it hasn't been found and doesn't seem likely.


== Major ==
=== Clipping past the roadblock ===
=== Clipping past the roadblock ===
'''Description:''' In some missions, the game intentionally tries to force you to take a longer route by placing a sudden roadblock on what would be the shorter route. In all cases, the colliders of the roadblock are imperfect and it is possible to maneuver through the gaps with little difficulty.
'''Description:''' In some missions, the game intentionally tries to force you to take a longer route by placing a sudden roadblock on what would be the shorter route. In all cases, the colliders of the roadblock are imperfect and it is possible to maneuver through the gaps with little difficulty.
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'''Inadvertent Usefulness:''' Very. This is a big time save for any speedrun or even casual playthrough, allowing you to get around some forced "difficulty" fairly easily.
'''Inadvertent Usefulness:''' Very. This is a big time save for any speedrun or even casual playthrough, allowing you to get around some forced "difficulty" fairly easily.
== Major ==
These glitches are considered highly detrimental to the player experience, through their severity and/or ease of encountering.


=== Turn speed is locked to the frame rate ===
=== Turn speed is locked to the frame rate ===
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'''Inadvertent Usefulness:''' None. This is one of the most irritating issues when playing LEGO Island, particularly on modern systems. So much so that [[LEGO Island Rebuilder]] contains a patch to address it.
'''Inadvertent Usefulness:''' None. This is one of the most irritating issues when playing LEGO Island, particularly on modern systems. So much so that [[LEGO Island Rebuilder]] contains a patch to address it.
=== Glitching and crashing when trying to exit the game ===
'''Description:''' When you try to exit LEGO Island normally, the Infomaniac bounces into the center of the screen, two LEGO bricks appear, and he asks the player to confirm they want to exit (clicking the green brick to leave and the red brick to stay). For unknown reasons, it's fairly easy to glitch this sequence, particularly on newer computers, and often times the game simply ends up crashing with an accompanying "buzzing" sound before the user can select an option. This often inadvertently results in lost save data, since the game only saves upon clicking the green brick and confirming exit. If it doesn't crash, it can result in a chunk of sound that continues to loop until the game exits.
'''Steps to recreate:''' There are many ways to trigger this, but continuously clicking the exit door or pressing the Esc key in the Information Center will usually do it.
'''Inadvertent Usefulness:''' The ease of triggering and exploiting this glitch has led to popular memes in the community, including [https://www.youtube.com/watch?v=ulOQeC8p_GU "Are You Ready To Le?"] (a glitched loop of the Infomaniac's question "Are you ready to leave LEGO Island?").

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