Getting Started: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 48: Line 48:
{{Main article|Compatibility Issues}}
{{Main article|Compatibility Issues}}


LEGO Island relies on various dated DirectX APIs that have seen numerous changes over the decades since its release. As such, using Direct3D HAL can result in various graphical glitches and crashes that impact the game's playability. To address this, it's recommended to either use a software mode instead ("Ramp Emulation", "RGB Emulation", or "MMX Emulation") as those are CPU-based and have therefore been largely unaffected by the changes to the Direct3D API, '''or''' to use [[dgVoodoo]] which translates LEGO Island's outdated DirectX 5 calls to modern DirectX 11 calls. This has the advantage of  
LEGO Island relies on various dated DirectX APIs that have seen numerous changes over the decades since its release. As such, using Direct3D HAL can result in various graphical glitches and crashes that impact the game's playability. To address this, it's recommended to either use a software mode instead ("Ramp Emulation", "RGB Emulation", or "MMX Emulation") as those are CPU-based and have therefore been largely unaffected by the changes to the Direct3D API, '''or''' to use [[dgVoodoo]] which translates LEGO Island's outdated DirectX 5 calls to modern DirectX 11 calls. This has the advantage of allowing other graphical tweaks too, such as increasing the resolution, adding anti-aliasing, overriding texture filtering, and more.


=== High-definition Patch ===
=== High-definition Patch ===
{{Main article|dgVoodoo}}
{{Main article|dgVoodoo}}


LEGO Island was only ever designed to run at 640x480 which was relatively standard at the time. Given the much larger variety of resolution available today, it may be desirable to run the game at a higher resolution. Currently, the best way to do this is with [[dgVoodoo]], which allows users to override the resolution to one of their choosing. Note that this is unfortunately '''not''' a true widescreen patch, the game will still have a 4:3 aspect ratio that will get stretched to whatever resolution you choose. As such, it's recommended to use a 4:3 resolution to maintain LEGO Island's native aspect ratio (e.g. 1440x1080 instead of 1920x1080). Currently [[LEGO Island Rebuilder]] is working on a true widescreen patch to addres this issue.
LEGO Island was only ever designed to run at 640x480 which was relatively standard at the time. Given the much larger variety of resolution available today, it may be desirable to run the game at a higher resolution. Currently, the best way to do this is with [[dgVoodoo]], which allows users to override the resolution to one of their choosing. Note that this is unfortunately '''not''' a true widescreen patch, the game will still have a 4:3 aspect ratio that will get stretched to whatever resolution you choose. As such, it's recommended to use a 4:3 resolution to maintain LEGO Island's native aspect ratio (e.g. 1440x1080 instead of 1920x1080). Currently [[LEGO Island Rebuilder]] is working on a true widescreen patch to address this issue.


== See also ==
== See also ==