LEGO Island Changelog
A Lego Island Changelog has been discovered alongside the alleged Lego Island beta. It is archived here for posterity.
Analysis
The changelog was provided out of order, it appears the latter half are the first builds starting in June 3, 1997, and the first half are the later builds ending at July 24, 1997. It can be inferred through this that Lego Island was in beta for nearly two months, and the first retail release was only about two weeks later (on August 8th 1997).
The changelogs for the early builds contain information on playing/beating the game, as well as preemptive apologies for bugs, ostensibly for testers. The first build's changelog also instructs players to uninstall previous versions of Lego Island and manually delete registry keys, implying there may have been pre-beta/alpha versions of Lego Island distributed to testers.
Occasionally, the changelog lists a fix for a bug that remains present in the retail versions and/or appear again running on later versions of Windows (particularly crashes involving leaving the game). These sections of the game may have been poorly implemented and fixed via patches or workarounds that later became incompatible with more modern versions of Windows, causing the original bug to emerge.
Changelog
LEGO Island July 24, 1997 - Release Notes - Beta 9.0 Copyright 1997 Mindscape - All Rights Reserved
beta 9.0 bug fixes
- fix buffer return bug in streamer
- fix saving and loading of games
- add credit screens
- handle escape key in more situations
- AT&T networking
- Bump ambient lighting
- Adjust camera triggered animations probabilities
- Refresh Textures on 'T' keyboard command (for s3 driver bug) Various bug fixes both art and programming
beta 8.1 bug fixes
- fuel guage now works (refueled by passing gas station)
- escape key is more robust (fewer situations where it can crash) delete cached sounds when worlds go away
- clicking on controls should always give visual feedback
- extend collision to boundaries which are neighbors of my boundaries skeleton kick sound
- few more triggers to end missions regardless of route taken
- saving and loading of games is more robust
- lower number of error clicks in build guis to 2 from 4
- fix bug that left animation debris behind
- fix static data with critical section object in deconstructor
beta 8.0 bug fixes
- directx5 instead of directx 3
- limit escape handling to known situations
- fix a few transitions
- fix bugs associated with saving and restoring games
- play mission reminder voice overs
- fix bugs associated with background audio
- fix bugs in vehicle banking
- time out of mission now initiates infomaniac voice over restore customized vehicles when user restores saved games save more game state & advance game file version number fix act 2 double click brick bugs
- enable hardware dithering
- reduce memory usage
- config now defaults to low quality if 16 mb machine
beta 7.0 bug fixes
- characters should not accumulate as much. Less getting hung up on vehicles or each other.
- user vehicles should be restored to customization and location when restoring games
- a few screen transitions fixed in infocenter interior
- a few more instructional voice overs added
- ignore user stop action request when action not fully formed. Eliminate some random crashes.
- fix a few camera locations and adjust mission end logic to be triggered from multiple directions
- advance game version number to disallow loading ‘old’ game format save files remove obstacle sound effects which were not looping for looping obstacles
- Uninstall now correctly removes all components and saved games.
- Many other bug fixes (see annotated bug report, dated July 17, 1997)
beta 6.0 bug fixes
- Background color and light position saved with game.
- Pause key is now active (not during full screen movies).
- Jetski race voice-overs when colliding with competitors added.
- Act2 interaction with Brickster (brick dropping time-outs, distances) fine tuned.
- Space bar now stops only appropriate animation actions, not game logic actions. This should prevent many hard to find crashes.
- Pizza hidden when mission proposal times out.
- Get off vehicle when selecting Pizzeria to start mission.
- Info control button in vehicle builds now stops animations before taking user to infocenter.
- Relative animations are blocked when participant is ‘flipping’ or ‘disassembled’. Building and plant state is now saved correctly in save game.
- Save game version bumped -- REMOVE ANY EXISTING SAVED GAMES!! --
- Cursor fixed (now includes pointer, wait, and pause cursor - better art will be forthcoming).
- Escape key is now disabled in critical situations. We may want to queue up the escape request and act on it later
- Characters walking through floor, walls, ceiling in cave fixed. (They were being pointed at the path ABOVE the cave.)
- Clicking in hospital no longer aborts animations.
- Crash do to multiple clicks on red or green brick in infocenter fixed.
- Voice-overs added when dragging character to infocenter icon on infocenter map. Arrow and info controls at infocenter revolving door fixed.
- Globe control in observation deck now shows correct initial condition.
- Act2 return to island from infocenter improved.
- MFC removed from isle.exe - No more debugging dialogs.
beta 5.1 bug fixes
- island path data near gas pump improved
- transition to act2 animations re-worked
- game end movies should always work
- entrance to helicopter build fixed (5.0 changes broke this)
beta 5.0 bug fixes
- shut down missions when entering info center or getting out of vehicle
- exit vehicle when entering buildings
- put brickster in jail when user on jetski
- save & restore state of games in act 2 or act 3 change initial screen to black instead of white
- add screen transitions when entering vehicles
- fix helicopter takeoff and landing bugs
- fix problems where 3d point of view change caused huge doppler shift in audio disallow picking of buildings during missions
- stop towtruck from disappearing and blocking pathways
- fix path bug that 'hopped' you to neighboring edge
- reset plants and buildings when restoring games
- disable input in more situations during transitions
- detect CD missing from drive at startup and put up an animation
- put up different background in infocenter during act2 & act3
- get rid of wait flic, decided to use wait cursor instead
- fix palette in outside world to reflect dashboards ,fix palette restoration for dashboards beta 4.0 bug fixes
- fix act3 ending flyin camera roll fix some memory leaks
- add speed gauge/fuel gauge/horn to ambulance add horn to bike
- add speed gauge/fuel gauge/horn/’i’ to dune buggy add speed gauge/fuel gauge/horn/’i’ motorcycle add speed gauge/fuel gauge/horn/’i’ towtruck
- fix bug in radio. was possible to play it while background music was playing adjust minimum 3d sound falloff to 15 (was 10)
- fix cache sound bug (it was possible to delete original sound when it wasn’t supposed to)
- advance game state version number (old games are now obsolete) stop all plant animations before changing worlds
- fix jetski hide animation
- change jetski race to 2 laps
- align distance indicator with competitors
- slow competitors down less, but make them accelerate
- don't cancel animations when user clicks on nothing in infocenter fix infocenter to handle frantic clicking and hitting of the space bar hide red and green bricks when user clicks them in infocenter make elevator deal with frantic clicking
- avoid running more than one donut animation at a time in police station
- fix jetski race to have lego characters in all animations (some were missing)
- new version of smartheap libraries
- adjusted copter takeoff animation, jetski competitor animations
- merged meshes in many parts and models lowest LODS to save memory & processing time
- adjusted path data for act 1 and act 2
- deleted highest LOD of bank, and a few other LOD’s
- Fixed many obstacles in the missions
- adjusted many realtime animations
beta 3.4 bug fixes
- act 2 bricks failed to make sound sometimes, fixed
- infocenter click was stopping all actions, now only space does this infocenter music played while bio played. now bio stops music after jetski race, walkers appeared on water. fixed act 2, now you can collide with all bricks on path
beta 3.3 bug fixes
- act2, brickster waits at cave to give you 'chirping' 6th brick. nick an laura show up there.
- wait indicator was streaming during act 2 & 3 which slowed performance considerably
- fixed several places where space bar could corrupt application
- fixed several places where controls could respond to input before they were fully formed
- stop animations if start to run pizza mission
- lowered memory usage of cached sounds
- improved obstacle animations during missions
- fixed act3 multi pizza bug
- fixed bug uncovered by directx 5 where picking background was crashing fixed helicopter control bug
- allow user to exit helicopter build during act2 without completing build
- don't run two bill ding animations at a time
- release user from 'camera animations' with space bar ends the action in 1 space fix bug in g3 where cache sound was missing and caused crash
- it was possible for the gas station and the police station to be hidden
beta 3.0 bug fixes
- fixed a few transitions
- can't cheat in jetski race
- fixed crash when entering jetski race several time
- added airhorn at start of jetski race
- made act 3 work again
- Vehicle dashboards should now reflect customization of build guis
- act 2, all bricks which user has not clicked are left on path until he clicks them updated lego game version number so old games won't cause a crash.
- fix keypro diagonal navigation key bug
- delay competitor taunts to minimize playing two at same time.
- revised many obstacle animations
- stop obstacles earlier in pizza missions
- camera should not be hopping around at start of pizza mission
- when exiting helicopter, put it on the ground
- add mama and papa to pizzaria if user starts pizza mission by clicking pizzaria from far away
- deleted some memory leaks
- clean up garage code. (nubby)
- adjust locations of a few plants, buildings.
- when control key is pressed, navigation keys give maximum acceleration increase drag threshold to make it easier to 'pick' objects (in case you wiggle the mouse a lot)
- fix jetski racers walk cycles so they don't win in two laps when we have to go three
- disable navigating in garage
- fix problem where characters were not in their animations when entering island msfree now prints map.
- improve character creation time.
- made lower quality island use less memory by lowering highest LOD from 3 to 2 Added Smartheap as memory manager
BETA 2.2 fixes
- Racecar build variations fixed Helicopter builds broken
BETA 2.0 fixes
- Install / Map / Start Menu / Uninstall were revised
- pizza sign needs to be misspelled when you are pepper
- configure artwork added & now using release version of config. debug dll's removed
- wait cursor should play a bit smoother
- picking of buildings from observation tower disabled
- should see correct brickster behavior at start of act 3
- a few bugs in saving parts of the game have been fixed
- adjusted hospital mission proposal to have a timeout
- juke box state was uninitialized
- act 3 & act 2 state are not saved with game.
- which act you are playing is now serialized with game
- 3d navigation in interiors has been disabled.
- disabled music triggers during missions
- enable extra creation after pizza mission
- lowered act3 cop attract distance to brickster from 15 units to 12 units brickster is a little smarter in act3, avoids the cops a little better.
- act3 special effect when building destroyed
- adjusted hospital mission animation sequencing for smoother playback
- added hospital background music during hospital mission
- adjusted bike height
- get off bike before entering building
- adjust location of user at end of jetski race to view reward animation added pizza mission background music
- stopped left over obstacle animation pns050p1 when pizza mission ends
- added customizing helicopter decals
- added animman debug code messages to see reasons for failure to run animations added animman debug code messages to see extra character state changes
- fixed animation bounding box test to run animation (could cause animations to fire when objects are in the way) (may cause animations to fail to run that used to run)
- added visual effect to building destruction in act 2
- fix bounding boxes of character parts to more accurately reflect model
- changed ed-mails chest texture to be correct
- hide characters during creation (also other simple roi's)
- show plants
- show pizzas and donuts in act 3
- changed nicks click on chest to not reset character color. now it affects groin adjust act2 plant destruction special effect
- fix competitors position led locations during races
- act3 brickster burp now overrides other voice over that might have been playing added code to disable picking of hospital thru window in elevator now
- don't put too many letters out in history book anymore
- turn off radio when leaving infocenter
- turn off music when playing character bios
- randomize builds of race cars (parts should appear on different shelves)
- doc clickit should not 'blink' in and out of existence in hospital now
- regbook & history book animations coming off shelf should transition better hardware cursor should be turn on even when user starts with software cursor
PREVIOUS RELEASE NOTES FOLLOW
LEGO Island June 8, 1997 - Release Notes - Beta 1.1a Copyright 1997 Mindscape - All Rights Reserved Incomplete or missing features:
- Wait indicator is not being used in enough transitions & it plays jerky Music implementation missing from vehicles, missions
- Mission obstacles sound effects do not loop
- pizza sign needs to be misspelled when you are pepper
- backdrop in infocenter during act 2 & 3 - infomaniac behaves different Some vehicle dashboards do not reflect customization of build guis Install / Map / Start Menu / Uninstall need to be revised
- Race car 'map' artwork has not been changed to reflect new race course hide animation in jetski race not working
- special effect when destroy building in act2 and act3 - vibrate and/or scale Need to disable navigation in interiors
- Copter decals are not customizable yet
The following features have been added recently:
- Special keyboard commands have been password protected (password is ogel) Replaced bushes with street lights
- You should now receive instructions to get out of your vehicle
- Infomaniac now animates when he says 'now your pepper' in infocenter
- New configuration program
- All screen transitions should now be in place
- Sound effect when LEGO characters disassemble upon collisions
- New mama, papa and brickster wait cycles
- Extras should be present from the start
- Hospital & tow truck missions now 'highlight' map during proposal animations Flying and water walking extras should not be created
- Color of light is changed by background control on observation deck in MMX and RGB mode
- Act 3 changes to game play
- Destruction Meter on copter dash indicates number of building remaining 3 Random variations on animation at start of act 3
- Brickster eats 8 pizzas before shooting a building, unless there are no pizzas
- Police speed up more for shorter duration after eating a donut
- Brickster says a few more things when he decides to ignore your pizzas Sharks eat pizzas away from the brickster
- Cops are attracted to the brickster once they get within 15 units
- Camera 'zooms' in to see last few seconds of capture or last building destroyed
- Races
- Distance meter now shows position of competitors as well
- Sound effect is now heard when the big skeleton 'kicks' you
- More curves in the large tunnels
- Act 2 changes
- "lost, then go to the pizzaria" happens later now!
- The bricks that the Brickster throws at you now block your pathway
- Building have special effect when the Brickster destroys them
- Brickster destroying building sound effect is now a 3d sound
- Alternate version of animation runs when you arrive at residential area 'late'
- More LEGO characters walking around during act 2 in panic state
- Slowed the Brickster down a bit more so user can catch him from behind
- Helicopter is partially built for you at the end of act 2
This is beta software and there are rough spots in the game play. If it crashes on you we are sorry.
LEGO Island - June 3, 1997 Release Notes for Version Beta 1.0 Mindscape copyright 1997 all rights reserved
Please begin by uninstalling any previous version of LEGO Island you may have. LEGO Island also uses the windows registry to save a few configuration parameters. For a completely fresh install, these should be deleted (after running the uninstall procedure mentioned above). Use Regedit.exe to locate 'My Computer/ HKEY_LOCAL_MACHINE/SOFTWARE/Mindscape/LEGO Island'. Select LEGO Island and under Edit, select Delete. This gets rid off all the LEGO Island registry entries. Do an install after this. Once you have done a clean install, you should run configure. Then you should execute the program from the 'start' menu.
This is beta software and there are rough spots in the game play.
This version includes the following changes:
- typing g2, g3, g4, g5 plays act2, act3, the good ending, and the bad ending respectively
- animation states are saved with games.
- user character is now highlighted on main screen
- escape key takes you to info center and asks if you want to exit
- more transitions are in between scenes
- MMX RGB colored lighting is available in the observation deck of the infocenter
- More interior music
- Icons on infocenter map now 'glow' when user drags character over it.
- act 3 - pizzas only stick near the brickster. He is not interested in pizzas until after he destroys
- collisions with characters (disassemble and assemble now work better)
- The registration book is now fully functional with loading and saving of game state information.
Problems with this version:
- Act 2 seems a bit too hard to win now.
- Act 3 seems a bit too hard to win now. Pizza's not sticking will be replaced with sharks eating.
- Need new wait cycles for mama, papa, brickster
- certain camera motion is not right.
- transitions between scenes are missing
- Tween camera at start of missions 'hops' back (this is a bug)
- Race car 'map' artwork.
- towtruck is missing from towtruck animation
- races - competitors seem to change speed abruptly.
- takes extras too long to accumulate. want them right away.
- number of 'extras' begins to accumulate, but later they dwindle (bug) highlight map in hospital mission & towtruck mission
- flying extras, jetski-ing extras, walkers on the waters...
- Instructions to get out of vehicles are missing (click on your hand)
- Distance meter should show position of competitors
- Wait indicator not implemented
- Mission timing needs tightening. Proposals doesn't work unless you ' '
- kill current animation if new one fires (if user clicks pizzaria during infoman's speech)
- Music implementation missing from vehicles, missions
- Mission obstacles sound effects do not loop
- radio should turn off
- pizza sign needs to be misspelled when you are pepper
- when exiting build gui's we are placed at wrong location
- backdrop in infocenter during act 2 & 3 - infomaniac behaves different
- Some vehicle dashboards do not reflect customization of build guis
- Install / Map / Config / Start Menu / Uninstall need to be revised
- hide animation in jetski race not working
- mama's organ needs to be on island
- replace bushes with street lights
- special effect when destroy building in act2 and act3 - vibrate and/or scale need sound effect when people disassemble / reassemble
- races
- other racers interact with skeleton
- sound effect when collide with skeleton competitors pathing (face wrong way sometimes)
- people walking around in 'panic' cycles during phase 1, 2 and 3
- add all of act 2 relative and absolute animations
- act 2 bricks that brickster gives you should be placed on paths (for collisions) use 3d audio for brickster destruction (let sound carry farther though)
- lost, then go to the pizzaria happens too soon & should not happen in tunnel!
- Art -
- Adjust jsuser decal to not share decal with beach house???
- Giant ghost animation is not turned off in race
- tighten up long transition animations (minimize media delays)
- camera triggers in wrong direction (i've got to move away from the coast) have character portraits highlight (scale larger) when infomaniac describes them
- streamed composite artwork for dunebuggy high lod doesn't match customization
- relative animations on bikes and motorcycles need to be Q.A.'d
- transition to act 3 (breaking up 1 to 3 animations for replayability) fix hospital mission animations to conform with 'presidence tree'
The following information will be useful to get through the beta.
- There are a number of things to click on around the island. Vehicles, plants, people and buildings. Click on everything. See what happens. If the program aborts, sorry. Plants will change depending upon who you are. People will animate and change when you click them. Some of the buildings animate when you click on them. Some cause you to enter them.
- You can also perform several missions around LEGO Island. You can deliver a pizza.
- Depending upon who you are, when you click the pizzaria you will be asked to take a pizza to different places around the island. Some of these 'proposals' appear strange, and with the animation and camera motion not making a lot of sense. Please ignore these problems. You must click on the pizzaria, and then click on the pizza to accept the mission. Then you will be placed on a skateboard and shoved out the door.
- Take your pizza to the appropriate place.
- Pepper goes to the jail
- Mama goes to the Police station
- Nick goes to the gas station
- Papa goes to the Race track
- Laura goes to the the hospital.
- I'm gonna give you a real big hint. You will discover this for yourself if you have enough time so don't read this if you have enough time... The briskster is at the jail and he will escape if you as pepper deliver a pizza to him and you have already built the helicopter. Once he is out of the jail, he will grab the copter and fly up to the infocenter and grab the power brick. Now it's up to you to capture him.
- Watch the animations and see if you can figure out what to do.
- Hope you are able to see many parts of the game. This product only makes one demand on you. That you explore everything you see. Click on things. See what happens. Since the product is so active, it may crash if you overwhelm it. Please try not to get frustrated. Your input is valuable to us...
- Also, to exit really fast, just hit alt-f4 on your keyboard. Happy 'end'ings.