5
edits
(Add more extra strings) |
(→Extra string: fixed INFOHAT belonging to PTATCAM and actor name not being the key) |
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! colspan="4" | Animations | ! colspan="4" | Animations | ||
|- | |- | ||
| <code>PTATCAM</code> || Point | | <code>PTATCAM</code> || Point given objects to camera (used on the isle so that actors look at the player) || Name of the ROIs || <code>PTATCAM:HEAD;INFOHAT</code> | ||
|- | |- | ||
! colspan="4" | Dialogs | ! colspan="4" | Dialogs | ||
|- | |- | ||
| | | ''Actor Name'' || Attaches a phoneme (face animation) or sound to the actor (has no key and is then the only content) || Any valid actor name || <code>brickstr</code> | ||
|- | |- | ||
! colspan="4" | Path actors | ! colspan="4" | Path actors | ||
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|- | |- | ||
| <code>Triggers_Source</code> || || || <code>Triggers_Source:\\Lego\\Scripts\\Race\\CarRaceR</code> | | <code>Triggers_Source</code> || || || <code>Triggers_Source:\\Lego\\Scripts\\Race\\CarRaceR</code> | ||
|- | |- | ||
| <code>Must_Succeed</code> || || || <code>Must_Succeed</code> | | <code>Must_Succeed</code> || || || <code>Must_Succeed</code> |
edits