Source Code (July 1996): Difference between revisions

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Revision as of 19:09, 5 March 2026

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In May 2020, some ''LEGO Island'' [[Source Code (July 1996)|source code]] was leaked alongside [[Beta 9.0]] on 4chan.

The source code appears to be from a backup taken in July 1996, a little over a year before the final release. It contains several early design and planning documents, a compiled build with a primitive model of the island, and roughly half of the codebase at the time. Sadly, the codebase is too incomplete to make a full build of the game, however some in-house tools can be built (e.g. CONVERT and VIEWER).

== Source Code ==

The code, despite being fairly comprehensive, is missing the <code>OMNI</code> folder, i.e. the entire base engine for the game. This probably constituted roughly 50% of the codebase and without it, much of the necessary code for the game is missing.

== MAIN.EXE ==
{{Main article|MAIN.EXE}}

The build included is the earliest known version of the main game executable.

== CONVERT ==

CONVERT.EXE is an in-house tool whose complete source code is contained in the repository. It builds to a tool that converts 3DS models exported from ''3D Studio MAX'' to a proprietary .mod format packed into [[SI files]] and [[WORLD.WDB]].

== VIEWER ==

VIEWER.EXE is an in-house tool whose complete source code is contained in the repository. It builds to a tool that views the game's proprietary .mod 3D model format.

== External Links ==
* [https://archive.org/details/LEGOIsland-source-June1996 Download from Internet Archive]