Source Code (July 1996): Difference between revisions
m Reverted edit by PawPatroler (2025) (talk) to last revision by MattKC Tags: content model change Rollback |
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The build included is the earliest known version of the main game executable. | The build included is the earliest known version of the main game executable. | ||
== CONVERT == | == CONVERT.EXE == | ||
CONVERT.EXE is an in-house tool whose complete source code is contained in the repository. It builds to a tool that converts 3DS models exported from ''3D Studio MAX'' to a proprietary .mod format packed into [[SI files]] and [[WORLD.WDB]]. | CONVERT.EXE is an in-house tool whose complete source code is contained in the repository. It builds to a tool that converts 3DS models exported from ''3D Studio MAX'' to a proprietary .mod format packed into [[SI files]] and [[WORLD.WDB]]. | ||
== VIEWER == | == VIEWER.EXE == | ||
VIEWER.EXE is an in-house tool whose complete source code is contained in the repository. It builds to a tool that views the game's proprietary .mod 3D model format. | VIEWER.EXE is an in-house tool whose complete source code is contained in the repository. It builds to a tool that views the game's proprietary .mod 3D model format. | ||
== MODELS == | |||
MODELS is a directory, where all sounds, textures and etc. are (kinda) in ''LEGO Island''. The type of files are .MOD, .ZIP and .INI. .ZIP files contains ''3D Studio MAX'' files (3DS), through ''Assimp'' you can convert these files into .obj files, and import it through ''Blender''. | |||
== External Links == | == External Links == | ||
* [https://archive.org/details/LEGOIsland-source-June1996 Download from Internet Archive] | * [https://archive.org/details/LEGOIsland-source-June1996 Download from Internet Archive] | ||