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ISLEMFC.EXE contains many debugging strings not present in ISLE.EXE. For example, while ISLE.EXE will run with multiple various glitches if the host display is set to 32-bit color while in windowed mode, ISLEMFC throws an explicit error: | ISLEMFC.EXE contains many debugging strings not present in ISLE.EXE. For example, while ISLE.EXE will run with multiple various glitches if the host display is set to 32-bit color while in windowed mode, ISLEMFC throws an explicit error: | ||
<center>[[File:Islemfc-32b-error.png]]</center> | <center>[[File:Islemfc-32b-error.png|alt=Error. 32 bit display depth is not supported in windowed mode]]</center> | ||
For these reasons, ISLEMFC seems to be a more "complete" executable. It's unclear why it was replaced in the final game. Perhaps a full MFC application with all of their debugging tools was considered too resource and/or storage heavy for a simple frontend. | For these reasons, ISLEMFC seems to be a more "complete" executable. It's unclear why it was replaced in the final game. Perhaps a full MFC application with all of their debugging tools was considered too resource and/or storage heavy for a simple frontend. | ||