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(Documented newly discovered issue) |
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'''Inadvertent Usefulness:''' None, just a mildly fun novelty. | '''Inadvertent Usefulness:''' None, just a mildly fun novelty. | ||
=== Texture error after exiting cutscene === | |||
[[File:Lego Island Broken Textures.png|250px|right|caption]] | |||
'''Description:''' After exiting a cutscene, the ground textures' appear malformed for a short while. This remains the case, until the player exits the cutscene, or another cutscene begins. Other 3D and 2D textures remain unaffected. The cause of this is unknown, but could be a mapping issue, however this is unconfirmed. It also appears to only effect the dunebuggy mission. | |||
'''Steps to recreate:''' This issue occurs during the dunebuggy mission after the recovery cutscene, but before the return to the garage. The textures will return to normal after arriving at the garage and leaving the dunebuggy. | |||
'''Inadvertent Usefulness:''' None. | |||
== Minor == | == Minor == | ||
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=== Glitching and crashing when trying to exit the game === | === Glitching and crashing when trying to exit the game === | ||
'''Description:''' When you try to exit LEGO Island normally, you're teleported to the Information Center, and an animation plays where the Infomaniac bounces into the center of the screen, two LEGO bricks appear, and you're asked to confirm that you want to exit (clicking a green brick to leave or a red brick to remain in-game). Starting with Windows Vista, this sequence has become extremely glitchy | '''Description:''' When you try to exit LEGO Island normally, you're teleported to the Information Center, and an animation plays where the Infomaniac bounces into the center of the screen, two LEGO bricks appear, and you're asked to confirm that you want to exit (clicking a green brick to leave or a red brick to remain in-game). Starting with Windows Vista, this sequence has become extremely glitchy due to a bug in the main executable where an uninitialized variable gets passed to WndProc, a standard Win32 function, meaning that whatever was allocated to that memory address beforehand is now the value of the new variable. This means that the value is effectively random and causes major issues. Why this doesn’t happen on versions of Windows before Vista is currently unknown. | ||
The Infomaniac's animation will flicker or jump erratically, and an intermittent buzzing sound will play. Frequently, the game will crash before the user can even select an option, resulting in lost progress since the game only saves when you click the green brick to confirm exiting. Whether the game crashes or not appears to be more or less random. | The Infomaniac's animation will flicker or jump erratically, and an intermittent buzzing sound will play. Frequently, the game will crash before the user can even select an option, resulting in lost progress since the game only saves when you click the green brick to confirm exiting. Whether the game crashes or not appears to be more or less random. | ||
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