Glitches: Difference between revisions

Documented newly discovered issue
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== Very Minor ==
== Very Minor ==
These glitches have no effect on the player experience and are usually just interesting quirks.
=== Music does not loop indefinitely ===
=== Music does not loop indefinitely ===
{{Main article|Interleaf File}}
{{Main article|Interleaf File}}
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'''Inadvertent Usefulness:''' None, just a mildly fun novelty.
'''Inadvertent Usefulness:''' None, just a mildly fun novelty.
=== Texture error after exiting cutscene ===
[[File:Lego Island Broken Textures.png|250px|right|caption]]
'''Description:''' After exiting a cutscene, the ground textures' appear malformed for a short while. This remains the case, until the player exits the cutscene, or another cutscene begins. Other 3D and 2D textures remain unaffected. The cause of this is unknown, but could be a mapping issue, however this is unconfirmed. It also appears to only effect the dunebuggy mission.
'''Steps to recreate:''' This issue occurs during the dunebuggy mission after the recovery cutscene, but before the return to the garage. The textures will return to normal after arriving at the garage and leaving the dunebuggy.
'''Inadvertent Usefulness:''' None.


== Minor ==
== Minor ==
These glitches can affect the player experience, but not in a particularly detrimental way or are not common enough to cause problems under normal circumstances.
=== Race glitch ===
=== Race glitch ===
'''Description:''' Races can be glitched by exploiting a bug in the jetski race. Leaving a jetski race just before the race starts appears to set a global variable that leads to interesting behavior if you then try to enter the racecar race or jetski race again:
'''Description:''' Races can be glitched by exploiting a bug in the jetski race. Leaving a jetski race just before the race starts appears to set a global variable that leads to interesting behavior if you then try to enter the racecar race or jetski race again:
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'''Steps to recreate:''' In the jetski race, leave the race just before the race actually starts (after the second horn sound). The timing for this is not particularly precise so it's not hard to do. If you've triggered the glitch correctly, you'll hear a boat engine sound very briefly during the transition exiting the race. The game is now in a glitched state and you can enter either the racecar or jetski race to experience either of the above. Entering a race will return the game to normal, the state is not persistent.
'''Steps to recreate:''' In the jetski race, leave the race just before the race actually starts (after the second horn sound). The timing for this is not particularly precise so it's not hard to do. If you've triggered the glitch correctly, you'll hear a boat engine sound very briefly during the transition exiting the race. The game is now in a glitched state and you can enter either the racecar or jetski race to experience either of the above. Entering a race will return the game to normal, the state is not persistent.


'''Inadvertent Usefulness:''' Little, if any. While it ''technically'' shortens race time allowing you to skip the intros of both races, the setup takes too long to be useful. Also, as mentioned earlier, it can't even be used to gain a lead over opponents in either race. There may be a setup where this glitch could help save a few seconds somewhere, but it hasn't been found and doesn't seem likely.
'''Inadvertent Usefulness:''' Little, if any. While it ''technically'' shortens race time allowing you to skip the intros of both races, the setup takes too long to be useful in a speedrun. Also, as mentioned earlier, it can't even be used to gain a lead over opponents in either race. There may be a setup where this glitch could help save a few seconds somewhere, but it hasn't been found and doesn't seem likely.


== Major ==
=== Clipping past the roadblock ===
=== Clipping past the roadblock ===
'''Description:''' In some missions, the game intentionally tries to force you to take a longer route by placing a sudden roadblock on what would be the shorter route. In all cases, the colliders of the roadblock are imperfect and it is possible to maneuver through the gaps with little difficulty.
'''Description:''' In some missions, the game intentionally tries to force you to take a longer route by placing a sudden roadblock on what would be the shorter route. In all cases, the colliders of the roadblock are imperfect and it is possible to maneuver through the gaps with little difficulty.
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'''Inadvertent Usefulness:''' Very. This is a big time save for any speedrun or even casual playthrough, allowing you to get around some forced "difficulty" fairly easily.
'''Inadvertent Usefulness:''' Very. This is a big time save for any speedrun or even casual playthrough, allowing you to get around some forced "difficulty" fairly easily.
== Major ==
These glitches are considered highly detrimental to the player experience, through their severity and/or ease of encountering.


=== Turn speed is locked to the frame rate ===
=== Turn speed is locked to the frame rate ===
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=== Glitching and crashing when trying to exit the game ===
=== Glitching and crashing when trying to exit the game ===


'''Description:''' When you try to exit LEGO Island normally, the Infomaniac bounces into the center of the screen, two LEGO bricks appear, and he asks the player to confirm they want to exit (clicking the green brick to leave and the red brick to stay). For unknown reasons, it's fairly easy to glitch this sequence, particularly on newer computers, and often times the game simply ends up crashing with an accompanying "buzzing" sound before the user can select an option. This often inadvertently results in lost save data, since the game only saves upon clicking the green brick and confirming exit. If it doesn't crash, it can result in a chunk of sound that continues to loop until the game exits.
'''Description:''' When you try to exit LEGO Island normally, you're teleported to the Information Center, and an animation plays where the Infomaniac bounces into the center of the screen, two LEGO bricks appear, and you're asked to confirm that you want to exit (clicking a green brick to leave or a red brick to remain in-game). Starting with Windows Vista, this sequence has become extremely glitchy due to a bug in the main executable where an uninitialized variable gets passed to WndProc, a standard Win32 function, meaning that whatever was allocated to that memory address beforehand is now the value of the new variable. This means that the value is effectively random and causes major issues. Why this doesn’t happen on versions of Windows before Vista is currently unknown.
 
The Infomaniac's animation will flicker or jump erratically, and an intermittent buzzing sound will play. Frequently, the game will crash before the user can even select an option, resulting in lost progress since the game only saves when you click the green brick to confirm exiting. Whether the game crashes or not appears to be more or less random.
 
If the game doesn't crash, it's possible to get chunks of the Infomaniac's dialogue to loop indefinitely, even after moving to different rooms or to the island.


'''Steps to recreate:''' There are many ways to trigger this, but continuously clicking the exit door or pressing the Esc key in the Information Center will usually do it.
'''Steps to recreate:''' This is a very consistent bug on modern versions of Windows as well as Wine and is extremely easy to trigger. Chances are you've seen it happen already without even trying to cause it. Continuously clicking the door in the Information Center (or pressing Esc key) can make the glitch even more likely, or exacerbate it further.


'''Inadvertent Usefulness:''' The ease of triggering and exploiting this glitch has led to popular memes in the community, including [https://www.youtube.com/watch?v=ulOQeC8p_GU "Are You Ready To Le?"] (a glitched loop of the Infomaniac's question "Are you ready to leave LEGO Island?").
'''Inadvertent Usefulness:''' The ease of triggering and exploiting this glitch has led to popular memes in the community, including [https://www.youtube.com/watch?v=ulOQeC8p_GU "Are You Ready To Le?"] (a glitched loop of the Infomaniac's question "Are you ready to leave LEGO Island?").
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