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	<id>https://www.legoisland.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PickaxeMax</id>
	<title>LEGO Island Wiki - User contributions [en]</title>
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	<updated>2026-11-07T19:38:55Z</updated>
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		<id>https://www.legoisland.org/index.php?title=Source_Code_(July_1996)&amp;diff=1274</id>
		<title>Source Code (July 1996)</title>
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		<updated>2026-11-01T16:16:11Z</updated>

		<summary type="html">&lt;p&gt;PickaxeMax: &lt;/p&gt;
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&lt;div&gt;{{Stub}}&lt;br /&gt;
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In May 2020, some &#039;&#039;LEGO Island&#039;&#039; [[Source Code (July 1996)|source code]] was leaked alongside [[Beta 9.0]] on 4chan.&lt;br /&gt;
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The source code appears to be from a backup taken in July 1996, a little over a year before the final release. It contains several early design and planning documents, a compiled build with a primitive model of the island, and roughly half of the codebase at the time. Sadly, the codebase is too incomplete to make a full build of the game, however some in-house tools can be built (e.g. CONVERT and VIEWER).&lt;br /&gt;
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== Source Code ==&lt;br /&gt;
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The code, despite being fairly comprehensive, is missing the &amp;lt;code&amp;gt;OMNI&amp;lt;/code&amp;gt; folder, i.e. the entire base engine for the game. This probably constituted roughly 50% of the codebase and without it, much of the necessary code for the game is missing.&lt;br /&gt;
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== MAIN.EXE ==&lt;br /&gt;
{{Main article|MAIN.EXE}}&lt;br /&gt;
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The build included is the earliest known version of the main game executable.&lt;br /&gt;
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== CONVERT.EXE ==&lt;br /&gt;
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CONVERT.EXE is an in-house tool whose complete source code is contained in the repository. It builds to a tool that converts 3DS models exported from &#039;&#039;3D Studio MAX&#039;&#039; to a proprietary .mod format packed into [[SI files]] and [[WORLD.WDB]].&lt;br /&gt;
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== VIEWER.EXE ==&lt;br /&gt;
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VIEWER.EXE is an in-house tool whose complete source code is contained in the repository. It builds to a tool that views the game&#039;s proprietary .mod 3D model format.&lt;br /&gt;
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== MODELS ==&lt;br /&gt;
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MODELS is a directory, where all sounds, textures and etc. are (kinda) in &#039;&#039;LEGO Island&#039;&#039;. The type of files are .MOD, .ZIP and .INI. .ZIP files contains &#039;&#039;3D Studio MAX&#039;&#039; files (3DS), through &#039;&#039;Assimp&#039;&#039; you can convert these files into .obj files, and import it through &#039;&#039;Blender&#039;&#039;.&lt;br /&gt;
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== External Links ==&lt;br /&gt;
* [https://archive.org/details/LEGOIsland-source-June1996 Download from Internet Archive]&lt;/div&gt;</summary>
		<author><name>PickaxeMax</name></author>
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