<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.legoisland.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mh93</id>
	<title>LEGO Island Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.legoisland.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mh93"/>
	<link rel="alternate" type="text/html" href="https://www.legoisland.org/wiki/Special:Contributions/Mh93"/>
	<updated>2026-04-16T00:46:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://www.legoisland.org/index.php?title=LEGO_Island_Rebuilder&amp;diff=517</id>
		<title>LEGO Island Rebuilder</title>
		<link rel="alternate" type="text/html" href="https://www.legoisland.org/index.php?title=LEGO_Island_Rebuilder&amp;diff=517"/>
		<updated>2024-07-27T05:39:31Z</updated>

		<summary type="html">&lt;p&gt;Mh93: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[LEGO Island Rebuilder]] is a [[LEGO Island]] modification tool and the flagship project of this wiki. The documentation on this wiki can be seen primarily a side-effect of developing it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:LEGO_Island_Rebuilder.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Become a patron button.png|link=https://www.patreon.com/mattkc]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Makes modifications without altering files permanently.&lt;br /&gt;
* Adjust turning speed for better maneuverability on modern PCs.&lt;br /&gt;
* Run LEGO Island in windowed mode without needing administrator privileges and editing the registry.&lt;br /&gt;
* Redirect LEGO Island&#039;s save data to %APPDATA% so it can save games without needing administrator privileges.&lt;br /&gt;
* Keep LEGO Island active even when it&#039;s unfocused (windowed mode only)&lt;br /&gt;
* Music extraction and insertion&lt;br /&gt;
* Change/uncap FPS limit&lt;br /&gt;
* Change Music With A Higher Quality Version (Only Available in The Old .NET Version)&lt;br /&gt;
&lt;br /&gt;
==Upcoming Features==&lt;br /&gt;
The following features are currently being researched for inclusion in LEGO Island Rebuilder:&lt;br /&gt;
* Native high resolution&lt;br /&gt;
* Field of view adjustment&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
LEGO Island Rebuilder is extremely lightweight and will run on any computer that can run LEGO Island that has Windows 98+ and .NET Framework 2.0+ installed.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
* [https://github.com/itsmattkc/LEGOIslandRebuilder/releases/download/continuous/Rebuilder.exe Download LEGO Island Rebuilder]&lt;br /&gt;
* [https://github.com/itsmattkc/LEGOIslandRebuilder LEGO Island Rebuilder on GitHub]&lt;/div&gt;</summary>
		<author><name>Mh93</name></author>
	</entry>
	<entry>
		<id>https://www.legoisland.org/index.php?title=User:Mh93&amp;diff=510</id>
		<title>User:Mh93</title>
		<link rel="alternate" type="text/html" href="https://www.legoisland.org/index.php?title=User:Mh93&amp;diff=510"/>
		<updated>2024-06-10T10:42:20Z</updated>

		<summary type="html">&lt;p&gt;Mh93: Created page with &amp;quot;im a dude who likes old tech (despite being young) i also like to add information to wiki&amp;#039;s&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;im a dude who likes old tech (despite being young)&lt;br /&gt;
i also like to add information to wiki&#039;s&lt;/div&gt;</summary>
		<author><name>Mh93</name></author>
	</entry>
	<entry>
		<id>https://www.legoisland.org/index.php?title=DgVoodoo&amp;diff=509</id>
		<title>DgVoodoo</title>
		<link rel="alternate" type="text/html" href="https://www.legoisland.org/index.php?title=DgVoodoo&amp;diff=509"/>
		<updated>2024-06-10T10:38:40Z</updated>

		<summary type="html">&lt;p&gt;Mh93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dgpanel.png|thumb|right]]&lt;br /&gt;
[[dgVoodoo]] is a system library wrapper that reimplements various old graphics APIs in Direct3D 11 and 12. It is often used as a compatibility layer to improve compatibility of older software on newer versions of Windows. It is also used to extend the graphics of an application beyond their original capabilities (forcing higher resolutions, anti-aliasing, texture filtering, etc.)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;LEGO Island&#039;&#039; ==&lt;br /&gt;
[[LEGO Island]] was written for Windows 95 and DirectX 5.0 using APIs that are now over 20 years old. Over that time, both the Win32 and DirectX APIs have changed dramatically and, despite Microsoft&#039;s generally good track record on backwards compatibility, LEGO Island has suffered from various [[Compatibility_Issues|compatibility issues]] that have been gradually introduced over the years. dgVoodoo is commonly used to fix these issues by modernizing LEGO Island&#039;s now-antiquated function calls, as well as increasing its internal resolution for a more &amp;quot;high definition&amp;quot; image.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Removal&#039;&#039; ==&lt;br /&gt;
if your PC doesn&#039;t support DgVoodoo, after installation Lego Island would be unplayable but you can delete dgvoodoo by simply deleting all its files from the Lego Island folder&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Note by editor&#039;&#039; ==&lt;br /&gt;
hi im MH93, a new member of the site, i added an image to the page but there is this error that you can see, im in contact with matt to see whats the problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.dege.freeweb.hu/ dgVoodoo Official Website]&lt;/div&gt;</summary>
		<author><name>Mh93</name></author>
	</entry>
	<entry>
		<id>https://www.legoisland.org/index.php?title=User_talk:MattKC&amp;diff=508</id>
		<title>User talk:MattKC</title>
		<link rel="alternate" type="text/html" href="https://www.legoisland.org/index.php?title=User_talk:MattKC&amp;diff=508"/>
		<updated>2024-06-10T10:35:28Z</updated>

		<summary type="html">&lt;p&gt;Mh93: Created page with &amp;quot;== &amp;#039;&amp;#039;From MH93&amp;#039;&amp;#039; == Hi Matt, I was Trying to put an image in the DgVoodoo Page but it gave me error : creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127  while the file is uploaded and is present in the server : https://www.legoisland.org/wiki/File:Dgpanel.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;From MH93&#039;&#039; ==&lt;br /&gt;
Hi Matt, I was Trying to put an image in the DgVoodoo Page but it gave me error : creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127&lt;br /&gt;
&lt;br /&gt;
while the file is uploaded and is present in the server : https://www.legoisland.org/wiki/File:Dgpanel.png&lt;/div&gt;</summary>
		<author><name>Mh93</name></author>
	</entry>
	<entry>
		<id>https://www.legoisland.org/index.php?title=DgVoodoo&amp;diff=507</id>
		<title>DgVoodoo</title>
		<link rel="alternate" type="text/html" href="https://www.legoisland.org/index.php?title=DgVoodoo&amp;diff=507"/>
		<updated>2024-06-10T10:34:10Z</updated>

		<summary type="html">&lt;p&gt;Mh93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dgpanel.png|thumb|right]]&lt;br /&gt;
[[dgVoodoo]] is a system library wrapper that reimplements various old graphics APIs in Direct3D 11 and 12. It is often used as a compatibility layer to improve compatibility of older software on newer versions of Windows. It is also used to extend the graphics of an application beyond their original capabilities (forcing higher resolutions, anti-aliasing, texture filtering, etc.)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;LEGO Island&#039;&#039; ==&lt;br /&gt;
[[LEGO Island]] was written for Windows 95 and DirectX 5.0 using APIs that are now over 20 years old. Over that time, both the Win32 and DirectX APIs have changed dramatically and, despite Microsoft&#039;s generally good track record on backwards compatibility, LEGO Island has suffered from various [[Compatibility_Issues|compatibility issues]] that have been gradually introduced over the years. dgVoodoo is commonly used to fix these issues by modernizing LEGO Island&#039;s now-antiquated function calls, as well as increasing its internal resolution for a more &amp;quot;high definition&amp;quot; image.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Removal&#039;&#039; ==&lt;br /&gt;
if your PC doesn&#039;t support DgVoodoo, after installation Lego Island would be unplayable but you can delete dgvoodoo by simply deleting all its files from the Lego Island folder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.dege.freeweb.hu/ dgVoodoo Official Website]&lt;/div&gt;</summary>
		<author><name>Mh93</name></author>
	</entry>
	<entry>
		<id>https://www.legoisland.org/index.php?title=DgVoodoo&amp;diff=506</id>
		<title>DgVoodoo</title>
		<link rel="alternate" type="text/html" href="https://www.legoisland.org/index.php?title=DgVoodoo&amp;diff=506"/>
		<updated>2024-06-10T10:30:35Z</updated>

		<summary type="html">&lt;p&gt;Mh93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dgpanel.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[dgVoodoo]] is a system library wrapper that reimplements various old graphics APIs in Direct3D 11 and 12. It is often used as a compatibility layer to improve compatibility of older software on newer versions of Windows. It is also used to extend the graphics of an application beyond their original capabilities (forcing higher resolutions, anti-aliasing, texture filtering, etc.)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;LEGO Island&#039;&#039; ==&lt;br /&gt;
[[LEGO Island]] was written for Windows 95 and DirectX 5.0 using APIs that are now over 20 years old. Over that time, both the Win32 and DirectX APIs have changed dramatically and, despite Microsoft&#039;s generally good track record on backwards compatibility, LEGO Island has suffered from various [[Compatibility_Issues|compatibility issues]] that have been gradually introduced over the years. dgVoodoo is commonly used to fix these issues by modernizing LEGO Island&#039;s now-antiquated function calls, as well as increasing its internal resolution for a more &amp;quot;high definition&amp;quot; image.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Removal&#039;&#039; ==&lt;br /&gt;
if your PC doesn&#039;t support DgVoodoo, after installation Lego Island would be unplayable but you can delete dgvoodoo by simply deleting all its files from the Lego Island folder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.dege.freeweb.hu/ dgVoodoo Official Website]&lt;/div&gt;</summary>
		<author><name>Mh93</name></author>
	</entry>
	<entry>
		<id>https://www.legoisland.org/index.php?title=DgVoodoo&amp;diff=505</id>
		<title>DgVoodoo</title>
		<link rel="alternate" type="text/html" href="https://www.legoisland.org/index.php?title=DgVoodoo&amp;diff=505"/>
		<updated>2024-06-10T10:26:54Z</updated>

		<summary type="html">&lt;p&gt;Mh93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dgpanel.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
[[dgVoodoo]] is a system library wrapper that reimplements various old graphics APIs in Direct3D 11 and 12. It is often used as a compatibility layer to improve compatibility of older software on newer versions of Windows. It is also used to extend the graphics of an application beyond their original capabilities (forcing higher resolutions, anti-aliasing, texture filtering, etc.)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;LEGO Island&#039;&#039; ==&lt;br /&gt;
[[LEGO Island]] was written for Windows 95 and DirectX 5.0 using APIs that are now over 20 years old. Over that time, both the Win32 and DirectX APIs have changed dramatically and, despite Microsoft&#039;s generally good track record on backwards compatibility, LEGO Island has suffered from various [[Compatibility_Issues|compatibility issues]] that have been gradually introduced over the years. dgVoodoo is commonly used to fix these issues by modernizing LEGO Island&#039;s now-antiquated function calls, as well as increasing its internal resolution for a more &amp;quot;high definition&amp;quot; image.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Removal&#039;&#039; ==&lt;br /&gt;
if your PC doesn&#039;t support DgVoodoo, after installation Lego Island would be unplayable but you can delete dgvoodoo by simply deleting all its files from the Lego Island folder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.dege.freeweb.hu/ dgVoodoo Official Website]&lt;/div&gt;</summary>
		<author><name>Mh93</name></author>
	</entry>
	<entry>
		<id>https://www.legoisland.org/index.php?title=File:Dgpanel.png&amp;diff=504</id>
		<title>File:Dgpanel.png</title>
		<link rel="alternate" type="text/html" href="https://www.legoisland.org/index.php?title=File:Dgpanel.png&amp;diff=504"/>
		<updated>2024-06-10T10:25:32Z</updated>

		<summary type="html">&lt;p&gt;Mh93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Picture of dgVoodoo&#039;s Control Panel&lt;/div&gt;</summary>
		<author><name>Mh93</name></author>
	</entry>
	<entry>
		<id>https://www.legoisland.org/index.php?title=DgVoodoo&amp;diff=503</id>
		<title>DgVoodoo</title>
		<link rel="alternate" type="text/html" href="https://www.legoisland.org/index.php?title=DgVoodoo&amp;diff=503"/>
		<updated>2024-06-10T10:21:23Z</updated>

		<summary type="html">&lt;p&gt;Mh93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dgVoodoo]] is a system library wrapper that reimplements various old graphics APIs in Direct3D 11 and 12. It is often used as a compatibility layer to improve compatibility of older software on newer versions of Windows. It is also used to extend the graphics of an application beyond their original capabilities (forcing higher resolutions, anti-aliasing, texture filtering, etc.)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;LEGO Island&#039;&#039; ==&lt;br /&gt;
[[LEGO Island]] was written for Windows 95 and DirectX 5.0 using APIs that are now over 20 years old. Over that time, both the Win32 and DirectX APIs have changed dramatically and, despite Microsoft&#039;s generally good track record on backwards compatibility, LEGO Island has suffered from various [[Compatibility_Issues|compatibility issues]] that have been gradually introduced over the years. dgVoodoo is commonly used to fix these issues by modernizing LEGO Island&#039;s now-antiquated function calls, as well as increasing its internal resolution for a more &amp;quot;high definition&amp;quot; image.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Removal&#039;&#039; ==&lt;br /&gt;
if your PC doesn&#039;t support DgVoodoo, after installation Lego Island would be unplayable but you can delete dgvoodoo by simply deleting all its files from the Lego Island folder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.dege.freeweb.hu/ dgVoodoo Official Website]&lt;/div&gt;</summary>
		<author><name>Mh93</name></author>
	</entry>
	<entry>
		<id>https://www.legoisland.org/index.php?title=Compatibility_Issues&amp;diff=502</id>
		<title>Compatibility Issues</title>
		<link rel="alternate" type="text/html" href="https://www.legoisland.org/index.php?title=Compatibility_Issues&amp;diff=502"/>
		<updated>2024-06-09T09:24:37Z</updated>

		<summary type="html">&lt;p&gt;Mh93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[LEGO Island]] was written in 1997 for Microsoft Windows 95. Since then, Windows has gone through several changes, many of which have inadvertently affected the aging LEGO Island code. This is a list of known &#039;&#039;&#039;compatibility issues&#039;&#039;&#039; running LEGO Island on modern versions of Windows.&lt;br /&gt;
&lt;br /&gt;
== D3DRM.DLL was not found ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affects:&#039;&#039;&#039; Windows Vista+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; LEGO Island was written around an now-obsolete DirectX API called [[Direct3D Retained Mode]]. It was seldom used and quietly dropped in Windows Vista.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:D3drm_error.PNG]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Restore Retained Mode manually using either of the following options:&lt;br /&gt;
** Acquire the file &#039;&#039;&#039;D3DRM.DLL&#039;&#039;&#039;:&lt;br /&gt;
*** The official LEGO Island disc contains an installer for DirectX 5 including D3DRM.DLL. It can be found at &amp;lt;code&amp;gt;&amp;lt;CD drive&amp;gt;:\redist\directx\d3drm.dll&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** Download the most recent version of D3DRM.DLL: [https://legoisland.org/download/d3drm.zip D3DRM.ZIP]. This build is newer than the one on disc (2001 as opposed to 1997) and has generally better compatibility with modern Windows (particularly when using dgVoodoo or if playing in Wine) as well as [https://msdl.microsoft.com/download/symbols/d3drm.pdb/3B7D82D31/d3drm.pdb debug symbols] that are extremely useful for modding.&lt;br /&gt;
** Copy &#039;&#039;&#039;D3DRM.DLL&#039;&#039;&#039; to either of the following locations:&lt;br /&gt;
*** The LEGO Island install directory (usually &amp;lt;code&amp;gt;C:\Program Files\LEGO Island&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;C:\Program Files (x86)\LEGO Island&amp;lt;/code&amp;gt;)&lt;br /&gt;
*** The Windows system directory (usually &amp;lt;code&amp;gt;C:\Windows\system32&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
* Use a version of Windows older than Windows Vista.&lt;br /&gt;
&lt;br /&gt;
== LEGO Island often crashes upon exit ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affects:&#039;&#039;&#039; Windows 7+ (earlier versions may be affected too)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; When trying to exit, the game may glitch up and crash. The cause of this is unknown, but is presumably a change in one of the Windows/DirectX APIs that LEGO Island uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solutions:&#039;&#039;&#039;&lt;br /&gt;
* Use an older version of Windows (95/98 are known to not suffer from this bug).&lt;br /&gt;
&lt;br /&gt;
== Save files don&#039;t actually save ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affects:&#039;&#039;&#039; Windows Vista+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; LEGO Island saves files into its install directory, which is &amp;lt;code&amp;gt;C:\Program Files\LEGO Island&amp;lt;/code&amp;gt; by default. While it was not uncommon at the time to use the install directory for application data, it quickly became bad practice due to security risks. As of Windows Vista, administrator privileges are required to write files anywhere in &amp;lt;code&amp;gt;C:\Program Files&amp;lt;/code&amp;gt;, which breaks LEGO Island&#039;s saving function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solutions:&#039;&#039;&#039;&lt;br /&gt;
* Run LEGO Island as administrator (right click &amp;gt; Run as Administrator)&lt;br /&gt;
* Use [[LEGO Island Rebuilder]], which has an option to redirect save data to `%APPDATA%` (the modern day standard location for application data)&lt;br /&gt;
* Re-install LEGO Island somewhere with full write access (i.e. not &amp;lt;code&amp;gt;C:\Program Files&amp;lt;/code&amp;gt;)&lt;br /&gt;
* Manually redirect saves to a writable location in the registry ([[LEGO Island Versions|September build only]]):&lt;br /&gt;
** 32-bit: &amp;lt;code&amp;gt;HKLM\Software\Mindscape\LEGO Island\savepath&amp;lt;/code&amp;gt;&lt;br /&gt;
** 64-bit: &amp;lt;code&amp;gt;HKLM\Software\WOW6432Node\Mindscape\LEGO Island\savepath&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General instability, graphical glitches, driving scenes unplayable, etc. ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affects:&#039;&#039;&#039; Most versions of Windows 10 and 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; LEGO Island was written around a very old version of DirectDraw, including a [[Direct3D Retained Mode|retained mode API]] (D3DRM) that is not only unsupported now, it&#039;s also been dropped from Windows/DirectX entirely. Many of its DirectDraw function calls are obsolete, deprecated and/or completely abandoned now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Screenshot (165).png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solutions:&#039;&#039;&#039;&lt;br /&gt;
* Change to one of the software modes, Ramp Emulation, RGB Emulation or MMX Emulation in the LEGO Island configuration. These use CPU/software rather than GPU/hardware (theoretically slower, but imperceptible on modern PCs), so hardware/DirectX API differences aren&#039;t so impactful.&lt;br /&gt;
* Use Direct3D HAL With [[dgVoodoo]] installed. [[dgVoodoo]] wraps several old DirectX API calls to modern DirectX 11 calls, fixing a huge amount of compatibility issues with modern software and hardware.&lt;br /&gt;
&lt;br /&gt;
== Textures are heavily glitched ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affects:&#039;&#039;&#039; Windows 10 1809+ (October 2018 aka &amp;quot;October Update&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; When using &amp;quot;Ramp Emulation&amp;quot; mode, all 3D textures are heavily glitched. Bitmaps remain normal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Windows_10_1809_Ramp_Bug.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a DirectX incompatibility introduced in Windows 10 1809. The exact cause is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solutions:&#039;&#039;&#039;&lt;br /&gt;
* Use RGB OR MMX Emulation. This mode is unaffected.&lt;br /&gt;
* Use Direct3D HAL with [[dgVoodoo]] (full screen only). Direct3D HAL is unaffected in general, but it has its own compatibility issues like unplayable driving scenes on Windows 10+ without using [[dgVoodoo]].&lt;br /&gt;
* Use a version of Windows earlier than Windows 10 1809.&lt;/div&gt;</summary>
		<author><name>Mh93</name></author>
	</entry>
	<entry>
		<id>https://www.legoisland.org/index.php?title=File:Screenshot_(165).png&amp;diff=501</id>
		<title>File:Screenshot (165).png</title>
		<link rel="alternate" type="text/html" href="https://www.legoisland.org/index.php?title=File:Screenshot_(165).png&amp;diff=501"/>
		<updated>2024-06-09T08:40:06Z</updated>

		<summary type="html">&lt;p&gt;Mh93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a photo showing not being able to drive in direct 3d hel&lt;/div&gt;</summary>
		<author><name>Mh93</name></author>
	</entry>
</feed>